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The witcher 3
The witcher 3









the witcher 3

Converting time in meters: When re-creating a level from another game, you always have to keep into consideration some margin of error, things will not be exactly as you would find them in the actual game.This method allowed me to take metrics data for the length and width of Roads, Building, Stairs and Props. Slowing down Geralt's walk: The standard movement was too fast for taking any measurement, in The Witcher 3 with just the press of a button you can make the character walk slowly, this allowed me to standardize my process: 1 step = 1 meter.Geralt, the main character, was my point of reference for the entirety of this process, I used different techniques for taking measurements in-game

the witcher 3

For these reasons, creating a metric library was my first course of action. Still, I was having a really hard time figuring out the overall metrics of the spaces inside the level, before even opening the Unreal 4 editor and iterate with the BSP, I needed to be sure to have a strong foundation to build upon.











The witcher 3