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Doom 4 plasma rifle
Doom 4 plasma rifle










doom 4 plasma rifle

This has been known to cause lag during multiplayer games or on older machines (see also the notes on the early BFG).

  • The full auto fire of the plasma gun often requires many sprites to be rendered simultaneously.
  • The resemblance is most apparent when the player lifts the weapon at the end of a volley. The designers simply turned the detachment around so that it was shown backwards. The area in front of the bipod could be detached to use as a separate weapon. The links show a dart-shooting, M60-like toy that was popular in the early 1990s (back then, it was tan).
  • Like the shotgun, the plasma gun was created from an existing toy gun.
  • For the release of Doom, these plasma bursts were made blue-white, and the gun sprite was changed slightly. This is similar to that version's BFG9000, which fires 40 of the same projectiles per shot.
  • In the Doom press release beta, the plasma gun fires green-white and orange-red bursts, alternating between the two colors.
  • It shares the player's stock of cells with the BFG9000 as a source of ammo. The Plasma Gun (also known as the Plasma Rifle in the game manuals and help screen) is a futuristic weapon with a barrel that roughly resembles an accordion, which fires blue and white bursts of plasma. "Plasma Rifles shoot multiple rounds of plasma energy - frying some demon butt!" But it was glorious while it lasted.The plasma gun in E4M2: Perfect Hatred appears to be unguarded.

    doom 4 plasma rifle

    Even then CH was still powerful as hell and players kept outsmarting the encounters for a while, so it eventually got nerfed into the ground a few years later.

    doom 4 plasma rifle

    With a good enough/coordinated rotation you could basically keep a tank alive forever, and devs eventually had to start balancing raids around the existence of rotations. After you cast CH, you'd meditate to regain mana while the rest of the chain took their turn casting, until it was your turn again. But players quickly figured out it was overpowered as hell on raids by having multiple clerics chain casting CH with a few second gap between casts, calculated depending on the damage output of the raid boss. So it wasn't really that useful in groups unless you were fighting easy content, since you'd either run out of mana or heal too slowly. Complete Heal rotations in Everquest is a personal favorite.ĬH would fully heal a player regardless of maximum health, but was balanced by having a high mana cost and 10 second cast time.












    Doom 4 plasma rifle